A cell that plays for a side other than the player's.
A contaminant is a cell that plays for a side other than the player’s: a wild contaminant,
which belongs to no lab, or a rival clade, seeded as deliberate opposition. Every cell carries
that side, stamped when its founder spawned and inherited verbatim by every daughter. A disowned
colony is neither the player’s nor a contaminant, and counts for no side at all. Contaminants
arrive on their own while a culture runs, and every division they run mutates one step further
than a player-owned division does.
Both kinds are drawn in one rival colour rather than a colour of their own, so the dish shows that
a cell is not the player’s and never whose it is. That colour’s hue rotates with how far the
lineage has drifted from its root.
Bacteria are a separate population with their own events, and they arrive earlier and more often
than wild cells.
Contamination events
Bacterial events fire on an ordinary culture. Wild cell events need one of three things: a
living dish that is neither retired nor a creative lab, a map that paints contaminant tiles,
or the designer override, which ships off. An ordinary bench culture satisfies none of them and
gets bacteria only. In a creative lab neither family fires.
The rate rises with the mean unclaimed richness of the
substrate over the play region, above a small constant
floor. It never reads the player’s cell count or progress: a dish over richer growth media
contaminates sooner than a lean one. Cell events roll that same rate scaled down, so wild cells
stay rarer than bacteria. Each family sits behind a quiet opening period, measured in simulated
seconds from culture start, and stops firing while its own population is at or above a ceiling.
A bacterial event drops one patch per millimetre of dish diameter, evenly spaced around a ring
inside the rim from a random angle. Each patch carries three to eight bacteria, on a count drawn
once per event, and they drift inward from where they land. A cell event places about one wild
cell per millimetre of diameter, or, where the map paints tiles, that many scaled to the tiles’
share of the dish area, never fewer than one.
Both families are announced with a card, and in a single-dish culture each bacterial patch also
drops a CONTAMINATION marker that becomes an edge arrow while it is off screen. The antibiotic
objective does not arm on the first wave: it waits until the bacterial population reaches 150. The
first wild cell activates its own reactive contract.
Contaminants at culture start
A map that paints tiles seeds a fixed opening cluster of four cells onto that ground the moment
the culture starts running, ahead of the quiet period. A fresh Living World dish is seeded once with its
opening opposition: an acidophile clade on the dish’s acid pole and a psychrophile clade on
its cold pole, each adapted to the ground it sits on. A resumed plate already holds its rivals and
is not seeded again.
Genome and drift
A wild contaminant is built from the canonical starter genome with extra mutation passes and
behaviour-gene jitter on top, and its tolerances are retargeted last onto the dish’s authored
pH and temperature, so it
arrives able to live where it lands. On a tile seed, a cell whose tile has current readings is
retargeted onto those instead.
Every division a contaminant runs then adds one extra
mutation pass beyond the normal one, for cell division,
amoeba budding and plasmodium budding alike.
Player control
A contaminant cannot be hovered, clicked, selected, box-selected or read in the inspector, and the
control gate refuses drag, harvest, mark, prune, mitosis and
apoptosis. None of these produce a response at all, because the pick that would have found the
cell drops it first.
The exception is the right-click order. With player-owned cells selected, right-clicking a
contaminant on live ground issues a pursuit: the commanded cells close to contact and hold there.
Whether anything is then eaten is the strain’s own behaviour, not part of the order.
Visibility
The dish keeps three visibility states over its ground: unsurveyed, surveyed and live.
Only live ground draws anything that is not the player’s, and ground stops being live shortly
after the player’s cells leave it, so a contaminant on ground that was explored and left behind is
absent from the screen rather than dimmed in it. Player-owned cells are never gated, and the same
test gates the pointer, the minimap and the lens. Where there is no visibility field at all (the
menu, a cell preview, an unbounded world), every query answers visible and nothing is hidden.
The CONTAMINANT lens rims every contaminant on live ground and none anywhere else. It sits in
the HUD’s LENS section under the CELL dropdown, default key K, rebindable, and the CELL options
are mutually exclusive.
No census exists. The colony readout counts player-owned cells only and the strain registry skips
any cell that is not the player’s, so outside a contest the game never states how many
contaminants are in the dish.
Sterilization
While sterilization is active no events of either kind fire, no pressure accumulates, and the
culture-start seed is held. It
charges biomarks equal to the dish diameter in millimetres each simulated second, and the first
charge the player cannot pay switches it off.
Nothing in this cycle turns it on: starting a culture from the bench writes the opt-out, and a
save restores whatever was stamped, which is always the opt-out. The suppression never runs, so
contamination cannot be prevented, only outlived. Clearing the dish does not end it either: each
family stops spawning only while its population sits at or above its ceiling, so an emptied dish
is a dish whose events resume.