The petri dish a culture grows in: one walled circle of ground, sized in millimetres when the culture starts, and the limit of everywhere its cells can reach.
The Dish is the petri dish a culture grows in: one circle of ground with a wall around it,
and the limit of everywhere that culture’s cells can reach. Its size is a diameter in
millimetres, fixed when the culture starts, and one millimetre of dish is thirty world metres.
A cell that reaches the wall is pushed back inside and its outward movement is cancelled.
Outside the circle the ground is generated empty.
Dish size
Where the dish comes from decides how wide it is.
The millimetre figure sets a square world, so a 2 mm dish is 60 world metres across and an 8 mm
dish is 240. The playable circle is inscribed in that square, just inside its edge.
The wall
The wall is drawn as a soft ring at the rim of the circle. It starts unsurveyed like the rest of
the world, so nothing shows where it is until a cell reaches it.
The boundary a cell is held at is the ring’s inner edge, less a small inset, less the cell’s own
radius, so a cell is kept wholly inside. Crossing it moves the cell back to touching, adds an
inward shove proportional to how far it got, and cancels its outward velocity outright. Anchored
cells are skipped, except an anchored plasmodium body, which gets the position correction and no
shove.
Free-swimming bacteria and viruses are handled separately: snapped onto the boundary with the
outward part of their velocity reflected back inward. They bounce off the rim rather than dying
at it.
Ground past the rim
Outside the circle, generation writes emptiness: no substrate,
no growth media, pH at the neutral midpoint, and
temperature at the world’s baseline. That is not a second
barrier. It is nothing to eat.
Unsurveyed ground
Ground no player-owned cell has been near is hidden. Terrain is drawn in three states:
- Flattened to a dark wash, until one of the player’s own cells has been close to it
- Dimmed, once surveyed
- Full brightness, only where a cell is watching now
Rival and wild contents are drawn only where a cell is
watching now, and dissolve out a short way past that frontier rather than cutting off at it.
A cell sees 14 times its own radius, with a floor of 18 world units, and a plasmodium vein tip
sees exactly that floor. Contaminant cells are not sight sources, and neither is a colony the
player has disowned.
This is render and interface only, never simulation, spawning, yield or victory, and a mechanical
check holds it there. There is no hidden ground in the creative lab or in the map studio’s
preview dish.
Camera limits
Pan is clamped inside the dish circle, and the slop in that clamp is widest when zoomed in and
tightens as the view zooms out. Where ground is hidden, the camera cannot pull back
further than what has been surveyed; that ceiling only ever rises, so it never yanks the view
inward mid-run. A petri dish frames whole at full zoom-out. A living-world dish takes a
fixed zoom-out ceiling instead, and a large one is never framed whole.
Persistence of changes
The substrate itself is written to constantly, by consumption, by deposits, and by enzymes
dissolving it.
Changes made to distant ground survive only conditionally. A chunk holding cells is always kept.
In a walled world an out-of-view chunk is demoted rather than dropped: it keeps its data on the
CPU and comes back with the changes made to it. In Open and DenseExpanse it is discarded, and
going back regenerates it from the seed, clean.
World modes
The code carries five world shapes and play reaches two. NEW CULTURE and a Bionet contest open a
PetriDish; a living-world node dish opens Bounded. Both are walled circles and differ in how the
radius is set. The map studio opens whichever of the two the board would open for that map.
MultiDish puts several circles on one plate, with the walls switchable. Every system reads it and
a save restores into it, but nothing in play creates one. Open and DenseExpanse are infinite, and
are pushed only by the development and profiling harnesses and by a scripted observation run.